Thursday, November 5, 2015

Mark Zuckerberg and Virtual Reality's "Slow Ramp"

Along with his other virtues, it seems Mark Zuckerberg is a master of stating the obvious while also failing to grasp its significance.  Check out his cluelessness on both the history and future of virtual reality, propped up with observations about cell phones and gaming.

http://www.zdnet.com/article/facebooks-zuckerberg-virtual-reality-will-have-slow-ramp/?tag=nl.e539&s_cid=e539&ttag=e539&ftag=TRE17cfd61
"So we've said often that we think that virtual reality and augmented reality could be the next big computing platform. But just to put that in perspective and compare it to the development of previous computing platforms, like phones and computers, I think the first smartphones came out in 2003."
Smartphones are way older than that, but whatever.  Zuckerberg also says.
"In terms of the actual content, first, we think gaming is going to be the most obvious market. There are around, I think, more than 200 million, almost 250 million people who have either an X-Box, a PlayStation or a Wii. And we think that that audience is going to the type of people who are going to be very excited about the type of experiences initially that you can have with virtual reality."
Adoption of virtual reality technology isn't "going to be" slow.  It's BEEN slow, really slow, for decades.  We have had VR headsets for for home gaming for 25 years and other computer based VR much longer.  To compare Oculus Rift to the early Blackberries is to fundamentally misunderstand why VR has been actively used in certain types of simulation since the 80's and little more than a novelty elsewhere.

Read the full ZD article for the full effect of Zuckerberg's ignorance of recent technology history.

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